▸ Conversion tool

World converter
Bedrock ↔ Java

Import your world, pick the direction, we handle the rest. Most worlds are converted in a few seconds to a few minutes.
Nearly all supported vanilla content is converted, and every known adaptation or limit is documented. Your blocks, chests, mobs, villagers, redstone circuits, command blocks, maps and player data are part of that, with the limits detailed below.

152entities converted, plus 42 enchantments and 45 potions. See the detailed reference →
Inventories & chests
152 entity types converted
Inventory, XP & respawn
In-hand maps
Access cut off after 24h, deletion triggered right away
Free up to 70 MB

// How it works

1
Import
Drop your .mcworld (Bedrock) file or your Java world folder zipped as .zip.
2
Convert
Our engine translates blocks, items, mobs, villagers, player and maps. Real-time progress.
3
Download
Get your converted world, ready to load in the other edition. The link stays open for 24h; deletion of the file is triggered as soon as it expires.

// Pricing

Free up to 70 MB.
One-time payment beyond.

No subscription. No commitment. You pay once, only if the file you upload exceeds 70 MB.

Free
Mini
≤ 70 MB
0 €no sign-up

Early-game worlds and quick tests.

Small
> 70 MB – 300 MB
€1.99/ conversion

Solo survival with a few hours of play.

Popular
Medium
> 300 MB – 1 GB
€3.99/ conversion

Long survival, extended exploration, small farm.

Large
> 1 GB
€7.99/ conversion

Multiplayer server, archives, major creative builds.

One-time payment per conversion. No subscription, no commitment.
Files up to 70 MB: free, no sign-up.
Secure payment via Stripe. Total amount due, nothing added.
Private by default
Encrypted transfer (HTTPS) and automated normal processing. Access is cut off 24h after conversion, deletion triggered right away.
Fast, no installation
86% of conversions of worlds up to 70 MB take under a minute (median 17 s). No software to install: you send your world from your browser.
Measured on our production server: 776 conversions from 17 Sept 2026 to 6 Oct 2026, processing time excluding upload and download.
Almost everything converts
152 entities, 42 enchantments, 45 potions, plus blocks, redstone, command blocks and player. Detailed reference →

// Frequently asked

What exactly gets converted?

The vast majority of supported vanilla content. Blocks and orientations, inventories and chests (enchantments, durability, custom names), 152 entity types, villagers and their trades, tamed animals, beacons, banners, colored signs, maps, redstone (direction preserved), command blocks (commands translated), biomes, player data and world settings. See the detailed reference →

What is NOT converted?

WorldSwitch converts world data between Java and Bedrock. Mods, data packs, resource packs and behavior packs themselves are not converted: they belong to systems specific to each edition and are not part of what a Java ↔ Bedrock world converter sets out to do. What they already placed in your world as vanilla blocks and items converts like the rest, and specialised tools can adapt some simple packs. Statistics and advancements use identifiers specific to each edition and are not carried over. Never-explored terrain does not exist in the file yet and will be generated by the target edition. A few additional limits are ours and are named one by one on the reference page.

Are redstone / piston orientations preserved?

Yes. Repeaters, comparators, observers, pistons and levers keep their orientation, and the signal strength in the dust is preserved.

Does my file stay private?

Yes. Normal processing is automated: no human reviews your world. If you choose to send it to support, authorised staff may however inspect it to diagnose the issue. Your access is cut off 24h after conversion and deletion of the file is triggered right away.

All questions →
What does this site do? It faithfully converts your Minecraft worlds between Bedrock and Java, preserving inventories, chests, tamed mobs, villagers, player, maps and orientations.
Not transferable: mods, datapacks, texture and sound packs, behavior packs and add-ons, statistics and advancements, terrain you never visited. See it all in detail →
Our goal: maximum fidelity, with clearly disclosed limits. If you spot an imperfection, report it to bug@worldswitchapp.com.